VLink 2.0.0
A high-performance communication middleware
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vlink_server_handle_t Struct Reference

Opaque handle for a Server node. More...

#include <c_api.h>

Collaboration diagram for vlink_server_handle_t:

Public Attributes

void * native_handle
void * reserved [4]

Detailed Description

Opaque handle for a Server node.

Created by vlink_create_server() and destroyed by vlink_destroy_server(). native_handle points to a heap-allocated vlink::Server<vlink::Bytes, vlink::Bytes> object. The reserved array is used internally to coordinate the synchronous request-reply flow:

  • reserved[0]: pointer to a std::mutex (lock held during callback).
  • reserved[1]: pointer to the response byte buffer.
  • reserved[2]: response byte count (stored as a pointer-sized integer).
  • reserved[3]: non-null while a request is being processed (cleared by vlink_reply()).

Member Data Documentation

◆ native_handle

void* vlink_server_handle_t::native_handle

Internal C++ Server object pointer.

◆ reserved

void* vlink_server_handle_t::reserved[4]

Internal coordination fields; do not modify.


The documentation for this struct was generated from the following file: